Thursday, December 28, 2023

Mbadala Ulimwengo

 An excerpt from a recent edition of the Kwaanzabari Gazette:


MBADALA ULIMWENGO

Despite the public protestations of bringing progress to the natives and other carefully constructed and sometimes plausible lies, everyone - or nearly so, it is presumed, in this particular region of east Africa now known as Mbadala Ulimwengo is looking for the legendary civilization, or at least its ruins, of Zerostroke, fabled land of fabulous colored gem stones, mines for rubies, sapphires, emeralds, etc.  It is said stones the size of a woman’s fist were often found in the mines.  

Of course, the legend also says the mines are well protected, not only by fierce human warriors but also by Greyrillas, an offshoot breed of gorillas with incredible strength and able to withstand multiple wounds that would kill an elephant.  

No one believes after all the millennia have passed since the beginnings of the legend that the people still exist and, of course, that the Greyrillas don’t exist, part of the legend meant to scare away those who might seek the source of wealth.  But everyone it seems believes, or wants to, that the mines exist and are waiting to be rediscovered.

The most nightmare inducing part of the legend is that when you find the passage that leads into Zerostroke you will be able to walk the entire way on a field of human bones, never stepping on the ground itself.  

And the most enthralling part of the legend is that finding the place will yield the wealth of several rich empires combined.  

Men, women, and nations have all been looking for the place after a man crazed to insanity walked out of a distant western jungle some years ago with a small sack containing an ancient and crumbling rhinoceros leather pouch laden with a rainbow of small gems worth nearly a million English pounds and when he was able to speak from time to time repeating in barely legible German in terrified tone "I followed the river through all the swamps to the great rising and through the gorge and somehow stumbled through it in the dead of night but, upon leaving just at breaking of day, oh, the horror, the horror.”  His body was scarred with terrible wounds poorly healed.

Before he passed on he was given paper and ink and tried to draw a crude map which he labeled ‘Mbadala Ulimwengo’ - and then he convulsed horribly and fell into a coma for a few weeks before he died.  The only other coherent words he spoke indicated it was somewhere on the east coast of Africa in a land unknown to Europeans.

This simple and tragic incident set off the sub-Scramble for Mbadala Ulimwengo and accounts for all the settlements found on the updated accompanying map as it currently stands.  Even after a decade, there is still no reliable indication of where Zerostroke might lie.  Of course, the land has revealed lesser riches to be had and it has been found to be populated by various indigenous peoples, none of whom admit to ever even hearing of the legend of the stones though some of them do speak of an ancient ruined city of gold mines long abandoned and slowly being eaten by the jungle.

That unidentified man’s bag of gems financed the first nation to found a colony in these lands, the Germans, who were soon followed by the British and eventually the French and Italians, somewhat later the Belgians, and most recently an United States enclave supposedly trying to stop a trio of American brothers, the Remingpounds, from dragging that country into having an African colony.  

And, of late, it seems these lands were known to a couple of Europeans even before that unidentified man penetrated into the region - or what is earnestly believed to be the region he spoke of.  No evidence suggests these people encountered the unknown man.  There is the famous recluse, Tarzan and his small clan and his allied friendly natives, the Waziri who relocated into this region.  And then there is Odo the Odd, a true eccentric if ever there was one, a man with a deep affinity for native peoples, a master linguist, a crack shot, a man who women swoon for at his merest sight, a man even the nascent film industry at its best - or worst - could not imagine to be real, yet, indeed, he is real.  Odo is one of the extremely few men ever allowed to travel south of Polistoikos to visit the Mphlophe Iqhawe.  Neither Tarzan, clearly genuinely so, nor Odo, unknown how genuinely, admit any interest in Zerostroke.

And then, perhaps oddest of all, is the thoroughly misplaced tribe of warrior women who academia have been furiously debating as to whether or not they are the true descendants of the Amazons.  The debate is from afar for it is certain death to visit them uninvited - and few indeed are ever, or ever have been, invited.

Then there is the inexplicable tribe of the Daftu people, less odd than simply strange and what some have called ‘other worldly’ which is truly daft for they are quite clearly human peoples though with unusual adaptations - who have recruited white men to join forces with them to protect their lands from encroachment.  

The most remote peoples of the region are the outwardly peaceable and, though very stand-offish, seemingly friendly Kuba people who reside between the three great lakes in the west and the long stretch of impenetrable cliffs that confine any expansions in that direction as do the tangled and dangerous jungles to the north and south.  Their Muvira urges an end to the search for these non-existent gems for fear the search might lead to violence.

One element that has helped to keep relative peace among the still quite small population of non-natives in the region is the thirty-six mile shallow shelf that prevents any deep water warships coming close to the coastal regions, only shallow draft river boats have been able to navigate the waters though such vessels can continue across the shelf and deep into the navigable rivers all the way to the lakes.  

There are unfounded rumors that in recent weeks the various European enclaves have been boosting their numbers of soldiers, sailors, and marines via these boats which is an alarming bit of news.

Common across all of these lands is the native wildlife, animals of all descriptions that distinctly say “This is Africa”.  Perhaps this abundance may be the true wealth of the region one day.

Yes, Mbadala Ulimwengo is a different region of the world but in its brief window of awareness to the Western World, it has become known as a land of a great multitude of adventures, some benign, others much less so.  The editors of this esteemed journal are hopeful that peace will prevail and prosperity follow.

———

The “reason” for it all and circa 1885-ish - the general time frame for a Miniatures Adventure Series of Games - not a Campaign, too much trouble, just linked games - give or take as many years as I feel like, past or future of 1885 but within some limited amount of reason, more or less.

The German colony is Seelen-aus-Eisen - to the south of Sumfigfluss, the main and often swampy river, capital Hufttierpfeffer, port city of Schwachsinnighafen, supported by the imported warriors of the Pahg’runt tribe.  The native peoples on this side of the river are the Ennigizimu Abomdabu, with an eastern and western segment.

The British colony is Waverule - to the north of the river, capital Stifflip, and Port Lyttletette, supported by the imported warriors of the Kudkilewe tribe.  The native peoples on this side of the river are the Waqooyi U Dhashay, also divided into eastern and western segments.

The French colony is Maitresse - west of Waverule, capital Ville-de-Badinage.  There are few natives here, mostly the U Dhashay.

The Italian colony is Salsiccia - west of Seelen-aus-Eisen, capital Citta Domani.  Again few natives, mostly the Abomdabu.

The Belgian colony is Leopoldaken - south of Seelen-aus-Eisen and on the coast, capital Schatdorp.  Only roaming natives make an appearance in this region.

The US ‘mandate’ is Manifestia - north of Waverule and on the coast, capital Avaricious Town.  This land is virtually unpopulated with little sign of natives even moving through the area, it is devoid of much in the way of resources.

There are also the regions of Dalka Hooyu Tarzanadoo, the region where the Remingpounds have been most reported though hardly welcomed, and further west Wazirardhi both to the north of Waverule and inland from Manifestia.

To the south of and inland from Leopoldaken are Iqhawe Mhlophe Owezifazane and further west Daftunchi, betwixt the first two lands is the Dimboobway ruins, right on the south westward flowing stream.  

To the far north and acting as a truly formidable barrier is Waqooyi Kaynta and to the far south and every bit as formidable is the Sudeten Dschungel.  To the west is the imposing Vaste Scoglieri, an unbroken and high wall of cliffs. 

There are three lakes east of those cliffs, from north to south Lake Muchattea drained by Horseriver, Lago Fenicottero drained by Oiseu Riviere, and Tiefblausee drained by Krokodilfluss - all flowing into the upper Sumfigfluss, the lower river being more swampy, especially near its multiple mouths.  In the lower section of the great river is the Mamba-Viper Island.

The whole is divided roughly into north and south by that mighty Sumfigluss, a broad river with the northern lands divided east and west by the south flowing North River and the south also divided east and west by the north flowing Sudfluss.  Two streams flow out of the northern jungles to form the North River, Lazy Stream to the east and Hordhac Durdurada to the west.  Similarly, two streams flow out of the southern jungles to form the Sudfluss, Bloedigstroom to the east and Izinhlanzi Umfula to the west.

The east or ocean side is bordered by a 36 mile wide shallow shelf that prevents deep sea vessels from reaching the area.  Off shore and right across from the Sumfigflus is the large island of Kwaanzabar, its largest and only substantial city of the same name and the people known as the Kwaanzabari - you might call Kwaanzabar the closest to a 'cosmopolitan' town in the region.  The island rests within Woede Baii, an offshoot of the Umhedeni Ulwandle.  On the eastern side of the island is Maharamia Mahali Pa Kujifichna, a place to steer clear of and under control of fierce pirates.

All of this ‘background’ is devoutly hoped will lead to many a fun table top game hosted by yours truly who should really be painting figures rather than typing and posting this.  All the figures are already owned though I might add a few here and there from time to time.  A large portion are already painted.  Besides painting figures, there is some terrain to work on before the photos start to flow.  So, with so much still to do, I leave this here for your delectation. 

See recent post below for a map.

Monday, December 11, 2023

Below are photos of more of my various figure groups for my one and only non-historical period: Star Wars

Some of my historical periods will allow for non-historical actions, and one, my pulpy Banana Wars, might stretch a bit into fiction and cinema beyond things historical.

Tusken Raiders - Sand People
Wookies
Imperial Storm Troopers
Rebels - at least six are aliens
Space port crew figures - unarmed civilian types
 

Some more Star Wars stuff - hoping to add a few more of the Bantha riders - and would love to get some 'naked' Banthas.
Banthas with riders - one extra rider
Jaba the Hutt, Salacious Crum, two Twilek  
Cantina band

 

Star Wars 3D Prints

 My 3D printed Ewoks - with an order for more with my local guy who does 3D printing.  I hope to have enough to field two full units of 24 Ewoks supplemented by a heavy weapons squad of 12 figures.  The 'unit' below only shows 20 figures.  Maybe add another catapult, a few more gliders.

Ewok heavily armed
1/2 unit of basic Ewoks
Ewok leaders
Ewok unit
Ewok catapult
Ewoks stealing speeders
Ewok palanquin - C3PO damaged
Ewok band
Ewok glider

Saturday, December 9, 2023

Monday, November 27, 2023

All the periods I currently have in various stages of process

 A simple listing, all 15 mm unless stated otherwise:

Stone Age

Arthurian Age / Vikings / Robin Hood

Alexander Dumas' Three Musketeers - a variation

Pirates / French and Indian War / American War of Independence

Seven Years War (10 mm)

Indian Mutiny

American Civil War

Mountain Men / Pony Wars / Old West

Anglo-Egyptian Sudan / French Foreign Legion

Slightly Cracked Colonials (pulpy Scramble for Africa)

Boxer Rebellion

World War One: German East Africa

Prohibition Era Gangsters

Banana Wars (pulpy)

Vietnam War (10 mm)

So many periods I hope I didn't forget any.  Italics indicate enough figures painted for a game.  Will correct later if I realize any omissions.


Monday, November 13, 2023

Vet-Con 2023 Photos and report

Vet-Con 2023 took place starting the evening of November 9th and ran all day on the 10th and 11th, the actual Veteran's Day.  It was an all historical miniatures convention (though see a photo below that put a 'stain' on the event 😕) and well attended.  

There were a few games that did get cancelled both before and during the event - and one that started very late and another that didn't happen because their respective game masters got stuck in really bad traffic - one had a five hour and the other a six hour drive that should have been only about two and a half hours.

The location was the Holiday Inn in Auburn, California, USA at the junction of US Highway 80 and Highway 49 (the main road through California's gold country of the famous Forty-Niners gold rush).

This is the second edition of this event with a third planned for 2024 but running Friday, Saturday, and Sunday (Veteran's Day being on Monday).  There were a lot of us in attendance who were veterans - though many who were not, of course.  

I tried to get photos of all of the events, sometimes just one shot though anything set up after I left on Sunday after my last game won't be here - I did get some in the process of being setup for later before I left so I don't think I missed much.

There were a number of games that may look the same but had more than one 'edition' run by the same game master, usually with a different objective I think.

It was the most enjoyable convention I've been to in probably twenty years which I attribute to so many games to choose from - I played in five different games starting with an AWI game on Thursday evening using Fistful of Lead: Bigger Battles.  Friday morning I played in a colonial game using Congo rules involving Bungstarter Station (fans of Major General Tremorden Reddering website might remember it), and then later in the day was a Viking game using Fistful of Lead: Might and Melee rules.  Saturday started with an Old West game called 3:15 to Reno and using the free rules Ruthless and ended, for me, with the First Battle if Tuyuti 1866 using Black Powder rules.  

Won some, lost some, had to bale early on the Thursday game since it was getting too late and I had to drive home and again on Friday left early because my energy just dropped like a rock - perhaps because I had to make a trip home midday to help wife out for a bit so some extra driving after a short night. 

I have tried as best as I can to organize photos so a game is all in one sequence though the separate room that was hosting tournaments I just took quick snaps when I had a moment to dash down the hall to that room.  (Some may be out of order apparently!)

(Actually, the following was actually the game I played in on Friday morning - the Thursday game didn't have the Bungstarter Station seen in the second photo.  See further down for the Friday game.) This is Congo! and was the first game to start running (the other two scheduled to start at the same time were the two with game masters in that traffic mess).  I didn't play in this version so not sure what the objectives were but it looked like everyone was having fun.









Below is the first scheduled version of Spaghetti Western which I thought about playing in but decided to try the AWI game because I had another western to play - wanted variety in what I played.  The game master was the man behind the convention who comes all the way from North Carolina to run this event - he used to live here so he is keeping in contact with a lot of his gaming buddies over the decades.  Game being set up.


This was the game I played in Thursday that was supposed to start at 6 PM but didn't get started until 8 PM: Battle of Bugtussle, Pennsylvania, 1780.  I was on the Continental side with a couple of newbies to the rules on the opposite side including a board war-gamer who had never played miniatures before but seemed to have a good time and saw him in other games during the next couple of days.  I baled at 10 PM but I understand my side won in the end.  Yay!


Here is the Spaghetti Western underway.


Game being setup for Friday - may be more shots below.

Another game being setup for Friday and perhaps more below.

Hold on!  I think these photos were from the Thursday night version of the Congo! game - no Bungstarter Station.  Must have loaded in odd order from my phone or when sent from phone to computer.  Will leave as is. (and edit above comment).  The British players were able to get the survivors from Bungstarter Station, most importantly the female reporter carrying some looted item from us natives.  However, my natives did very serious damage to the civilians taking half of them out - and one British soldier, too!  Alas, despite all the damage I caused, I got wiped out to a man - my fellow natives survived but got pretty beat up too.  It was a fun game.  





Some of my victims below.




My biggest unit almost wiped out but not quite yet.

The British soldier I took out - and the first of their casualties!

I played an optional event that caused a gorilla to burst out of the jungle and accost a couple of British soldiers, they survived but not unscathed.

Not one but two cool river boats!

I never saw this lion in the grass until the game ended!  Tall trees blocking my view.

All the animals assembled before being put away so I could get this shot.  Two of the giraffes were wooden pieces the game master found, they worked fine in the game.

I believe this was a Fireball Forward game.  Just took quick shots of this game.






This was an American Civil War naval game, Battle of Mobile Bay (Damn the torpedos, full speed ahead!), rules Sail and Navies.




Afraid I'm not sure what this game was, just a quick shot - if I figure it out I will edit this post.

Same here, not sure.

This was one of the tournaments running - the photo of the rules will tell you what it was.



This was a World War One game, Second Battle of the Aisne, 1917, using Trenchline rules.  Looked well attended with involved players, Black Powder rules.





This was one of several games set in the wars in South America in the 1900s, Battle of Maipu, 1818.






This is a general shot of the main gaming room, the tournaments down the hall behind me a bit.  It might seem small but it worked, most of us know each other, many of us for 30 years or more, so it was a pretty friendly convention.  There was a nice contingent of younger gamers in the mix, not teenagers but under 40 and maybe even under 30, good to see.


This was one of the DBA games, one of the other tournaments.


This was the game that "soiled" the all historical convention - and I almost missed it since I think they were finished and about to clean up.  Some sort of snow man game.  Looks players were having fun.  


Not sure what game this was?


This is a close shot of the craters in that World War One game.  Very nicely done with a wet effect and, if you look closely, a body on the left side of the crater.


And now we get the Viking Game I played in using Fistful of Lead: Might and Melee rules.  We Vikings are quite certain it was the dastardly Saxons that hung this poor lad.  The Saxon players tried to pin it on us but we would have taken him hostage and ransomed him or sold him on towards Constantinople.



Next to the Viking game was this pretty cool French and Indian War game under way using modified Raven Feast rules.






But back to the Viking game - these were, mostly, my command.  Note Sten - he was attacked about 10 or 12 times in total in hand to hand combat and survived, wounded of course, but he managed to get off the field.  Famous Sagas will be written about Sten!



And more of the French and Indian War game.





And more of the Viking game (yes, I seem to have abandoned separating the games).


One of many World War Two games, well represented including a Flames of War Tournament.  This must be more of that Fireball Forward game.


And here is 3:15 to Reno with the electric train.  I played the Town Toughs and we were pretty tough, all survived with only my leader banged up a bit.  Not sure what we did after the game with the lady on horse back we took captive but it probably wasn't nice since she took a shot at us and not sure if the poor "innocent" bystander we pummeled just because he didn't buy us a drink the night before recovered or not.


The gal in red on the horse was our prisoner and the man with the box was about to get knocked unconscious by us 'fine upstanding citizens' of "Our" town!



That scoundrel hiding around the corner kept taking shots at one of my men, the dirty dog - one of the more peaceable townsfolk.


There was a group of well-armed and somewhat shady ladies in the fight, seemed to to do well in causing casualties but took quite a few too.  Poor gals.


And important part of the game was the marshal getting a couple of prisoners onto the train, can't see the prisoners yet - still in the jail.  That dog on the boardwalk slept through the whole affair, must be stone deaf.


The other major objective was for the US Army to get a much needed silver shipment on board the train before it left the station.



Next two shots show the silver getting close to the train station, the yellowish building, and then the train at the station.  Uh-oh!





A Command and Colors game, all I know.



An ACW game using Regimental Fire and Fury, apparently they got through about six turns which is pretty good for those rules.  I find them too slow, prefer basic Rank and File.



I almost missed getting any images of this game, a Samurai skirmish game using Hametsu rules.



This was an unusual topic game, set along the Platte River in 1720, Spanish versus Indians and maybe a few very early settlers (?).  Looked good.



More DBA on a different day.


Flames of War tournament?



More of the 3:10 to Reno.


Some town folk to the upper left and to the right I think that is one of those dangerous dames and a deputy town in the street.  My toughs are at the lower left, one guy just off camera to the left covering the alley.


Ack!  The silver has made it to the train.  In the end both the silver and the captives made it out of town on the train.  Oh, drat.  But I think there may be enough of us so called 'bad men' left to do in the much beat up Marshall and town defenders to take back Reno for the forces of ill gotten gains.  Might be a problem for us from the US Army, though.


A little more along the Platte River.


This was the last of the five games I played in, First Battle of Tuyuti, 1866, Brazil versus Paraguay, another of the South American games.  I was on the Brazilian side and we achieved a victory.  



Naval games in this (Ironclad the rules here) era were well represented.  What I didn't see was any aerial games which was a bit unusual.  Maybe I missed something or maybe just didn't happen.



Another setup for the Spaghetti Western, I left before it got going.


This was a cool find the French and Indian War game master had - a whole flock of sheep as a single resin casting.  And then a parting shot as they were setting up for another.  There were a few games scheduled to be setup after I left so, again, I missed getting shots of those events if they happened which is likely.